Sorry you encountered a bug :( Are you on Windows 10? Sometimes in launch the game hides in the background, but you can bring it back up by pressing alt+tab. We are looking into fixing this issue :)
This game is full of promises. With real "secret of mana" vibes, it's so pleasant to play! Characters and story seem interesting and you can feel the love put into this game. Great work!
This game was just a nice suprise. It's hard to find so many good things in an indie game, sometimes you get good action but without personality or good writing. But I found in it every aspect that makes a good game for me, well crafted characters, beautiful animations and drawings, good sountrack, etc.
I'm looking forward for the complete game and I will definitely buy it.
I had a great time with this! Gameplay, art, and music are all great! I had a minor issue with the game skipping a frame every now and again (I tried messing with some settings but it didn't fix the issue). Regardless it didn't take away from the experience too much. Highly recommend if you enjoy the gameplay of Secret of Mana, and the aesthetics of Stardew Valley! Props to the developers, will absolutely be keeping an eye in this.
A glorious demo of what's shaping up to be a possible breakout title.
Although it starts off a bit slow, Arietta of Spirits is a fantastic top-down action adventure game in the making. It evokes several games in its execution: Stardew Valley, The Legend of Zelda, CrossCode, and every 2D game with the Dark Souls dodge roll, among others. Yet, it keeps its own distinct feel and charm that sets it apart from other games.
Graphically, it does have that Stardew Valley feel, and it works without feeling like a blatant rip-off.
The sound and music is phenomenal. The sound effects do resemble those of Zelda, but the music sets itself apart. Save the boss battles and dramatic moments, the music is surprisingly chill.
The gameplay is alright, mixing Zelda and Souls-like into a fluid affair. I am a little turned off at the slow attacking; I feel, with a game like this, a faster attack would greatly improve the playability.
Overall, Arietta of Spirits is a game to watch in 2020. If the devs continue to improve an already great demo, there's no doubt in my mind that this will be a possible breakout indie title when it's released.
this game is fantastic !! i really excited to play the full version but i would like if you add more languages in game because im italian and would like to ready the story in italian
Beautiful game. The music is awesome as well as the character design. The story also quickly pulls the player in. Looking forward to play the full game. Below is my nitpicky criticism, as a fellow developer working on a game with similar gameplay elements.
- Scene transitions feel a bit abrupt. I think a quick transition effect will make the game seem more polished and professional.
- The path to the apple tree, also the path to the ring feel a little bit too long. This is because new gameplay mechanics, enemies, or even new tiles/decorative objects are rarely introduced. Almost all scenes were probably created with a limited number of tiles, and it shows at times.
- There is no incentive to killing enemies. Rolling through everything to get to the goal seems to be the optimal strategy.
- The player cannot walk behind cliffs. This might be a design choice to avoid occlusions, but I think it subtracts from the illusion of height difference.
- Wasps can fly through cliffs, but since they don't actually change their height, it looks a little unnatural when they do.
I am pretty sure some of these things are already on your list. As I said, these are really nitpicks, and I had a really positive experience playing through the demo.
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I absolutely lovd the demo. Didn't play through all of it but what I did was amazing. I definitely plan on getting the full game when it comes out.
Last video
Made another video
You know what's sad about this.*Opens game* *Presses windows key* *Looks at the bar to see where the games icon is*
Icon:*Doesn't show*
. . .Great now I have to listen to double music. . .I can't even close :w:
Sorry you encountered a bug :( Are you on Windows 10? Sometimes in launch the game hides in the background, but you can bring it back up by pressing alt+tab. We are looking into fixing this issue :)
I don't really know .-. all I know is that this computer is an acer im going to check later if this is a windows 10 cuz I honestly dunno
Ok I found out what my com is and it is windows 10
This game is full of promises. With real "secret of mana" vibes, it's so pleasant to play! Characters and story seem interesting and you can feel the love put into this game. Great work!
Coming to play from the steam failure today!
This looks gorgeous! Im gonna give it a go later :D
Made a video
this is so good! it needs to make a release on Nintendo Switch!
Console development is hell and the smaller the developer the smaller the chance that it will get some profit out of it.
This game was just a nice suprise. It's hard to find so many good things in an indie game, sometimes you get good action but without personality or good writing. But I found in it every aspect that makes a good game for me, well crafted characters, beautiful animations and drawings, good sountrack, etc.
I'm looking forward for the complete game and I will definitely buy it.
I had a great time with this! Gameplay, art, and music are all great! I had a minor issue with the game skipping a frame every now and again (I tried messing with some settings but it didn't fix the issue). Regardless it didn't take away from the experience too much. Highly recommend if you enjoy the gameplay of Secret of Mana, and the aesthetics of Stardew Valley! Props to the developers, will absolutely be keeping an eye in this.
Thanks for playing and sorry about that crash! We'll fix it! :)
That's absolutely fine, the game was still great to play! I wish you the best of luck.
A glorious demo of what's shaping up to be a possible breakout title.
Although it starts off a bit slow, Arietta of Spirits is a fantastic top-down action adventure game in the making. It evokes several games in its execution: Stardew Valley, The Legend of Zelda, CrossCode, and every 2D game with the Dark Souls dodge roll, among others. Yet, it keeps its own distinct feel and charm that sets it apart from other games.
Graphically, it does have that Stardew Valley feel, and it works without feeling like a blatant rip-off.
The sound and music is phenomenal. The sound effects do resemble those of Zelda, but the music sets itself apart. Save the boss battles and dramatic moments, the music is surprisingly chill.
The gameplay is alright, mixing Zelda and Souls-like into a fluid affair. I am a little turned off at the slow attacking; I feel, with a game like this, a faster attack would greatly improve the playability.
Overall, Arietta of Spirits is a game to watch in 2020. If the devs continue to improve an already great demo, there's no doubt in my mind that this will be a possible breakout indie title when it's released.
this game is fantastic !! i really excited to play the full version but i would like if you add more languages in game because im italian and would like to ready the story in italian
great game. My only problem was there was soo much dialog...Regardless i really enjoyed it so thank you!
https://www.youtube.com/watch?v=FZb-wrv5aWs
god this game is beautiful ! very calming from what i played ! cant wait till the official release !
Beautiful game. The music is awesome as well as the character design. The story also quickly pulls the player in. Looking forward to play the full game. Below is my nitpicky criticism, as a fellow developer working on a game with similar gameplay elements.
- Scene transitions feel a bit abrupt. I think a quick transition effect will make the game seem more polished and professional.
- The path to the apple tree, also the path to the ring feel a little bit too long. This is because new gameplay mechanics, enemies, or even new tiles/decorative objects are rarely introduced. Almost all scenes were probably created with a limited number of tiles, and it shows at times.
- There is no incentive to killing enemies. Rolling through everything to get to the goal seems to be the optimal strategy.
- The player cannot walk behind cliffs. This might be a design choice to avoid occlusions, but I think it subtracts from the illusion of height difference.
- Wasps can fly through cliffs, but since they don't actually change their height, it looks a little unnatural when they do.
I am pretty sure some of these things are already on your list. As I said, these are really nitpicks, and I had a really positive experience playing through the demo.
Thanks for the feedback! Glad you liked the demo. We'll look into these :)
Keep it up Such an Amazing game!!
such a beautiful and moving game. i look forward to playing the complete game.